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AI Insights · Timothy · January 2022

Top 5 City Building Games on Android in the Netherlands Q4 2021

Explore the performance of the top city building games on Android in the Netherlands for Q4 2021, based on data from Sensor Tower.

Top 5 City Building Games on Android in the Netherlands Q4 2021

In Q4 2021, the top city building games on the Android platform in the Netherlands showed varied performance in terms of downloads, revenue, and active users. Here’s a detailed look at each app's trends, based on data from Sensor Tower.

Craftheim - Lumberjack Island

Throughout the quarter, Craftheim - Lumberjack Island experienced fluctuating weekly downloads, starting at around 5.3K in late September and ending at approximately 1.5K in the last week of December. The app's weekly revenue saw a decline, peaking at $32 in the first week of October and dropping to zero by the end of the quarter. Weekly active users also decreased from 7.5K at the beginning of the quarter to about 2.8K by the end.

State Connect: Traffic Control

State Connect: Traffic Control showed significant growth in downloads and revenue towards the end of the quarter. Weekly downloads surged from 63 in early November to over 8.2K by the last week of December. Revenue followed a similar trend, rising from $5 in early December to $120 by the end of the month. Active users increased dramatically from just 62 in early November to over 13.2K by the end of December.

Merge County

Merge County, released in mid-November, saw a notable increase in revenue, peaking at around $2.6K in the week of December 20. However, weekly downloads declined from approximately 2K in the release week to about 658 by the end of December. Active users also saw a rise initially, reaching around 2.9K in early December, but then decreased to about 1.7K by the end of the month.

My Town - Build a City Life

My Town - Build a City Life experienced modest fluctuations in weekly downloads, starting at 364 in late September and peaking at 1.3K in late October before dropping to 528 by the end of December. Revenue also varied, with a peak of $35 in late November. Active users increased from 553 in late September to around 1.2K in mid-December, before dropping slightly to 858 by the end of the quarter.

Global City: Building Games

Global City: Building Games maintained a steady performance with weekly downloads varying between 300 and 800 throughout the quarter. Revenue peaked at $2.3K in late October and remained fairly consistent, ending at $984 in the last week of December. Active users showed an upward trend, growing from 1.1K in late September to about 1.3K by the end of December.

These insights reflect the dynamic nature of the mobile gaming market in the Netherlands. For more detailed performance analytics, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2022